Other ways, in which virtual technologies are use, are file sharing and storage using "Dropbox" and project work via "Basecamp" that allows its users to collaborate online and finish their projects faster.
Virtual worlds almost have no boundaries and require no budget. One can create his/her own character the way he wants him to look, dress him in a way he/she would never dress in reality. Very often we cannot express ourselves wearing our favorite styles, especially working in an office where a dress code is a must. But in virtual worlds you can free your creativity. It takes some sense of fashion, art, and experience in photography to create a virtual world. Dave Itzkoff in his article I've been in that club just not in Real Life says that "To fill these knowingly grungy environs VLES’s creators turned to Judi Rosen, the fashion designer and proprietor of the downtown boutique the Good, the Bad & the Ugly, to photograph real-life denizens of the Lower East Side. Then they created a variety of avatars using her photographs for fashion reference. “You can’t just have generic skater boys,” Ms. Rosen said, “because there’s punk skaters, there’s hippie skaters, there’s graffiti skaters, there’s square skaters. All those little nuances mean a lot.”
The future of virtual worlds still is not clear. It might become an even bigger hit or its popularity because it lacks some features of the real world that ca not be replaced by any advanced technologies. It is hard and impossible to substitute real communication and the bonding that we experience while interacting with the others. References:
1. Tutton, M. Going to the Virtual Office in Second Life, CNN.com: Nov 5, 2009http://www.cnn.com/2009/BUSINESS/11/05/second.life.virtual.collaboration/index.html
2."I've Been in That Club, Just Not in Real Life" by Dave Itzkoff, The New York Times, January 6, 2008, available athttp://www.nytimes.com/2008/01/06/arts/television/06itzk.html*